![]() To those outside of the community and looking in, though, it may be difficult to understand why it matters quite so much. we all knew it was going to be a tough grind, but we were all dedicated to getting this time." "Me and a few other top level runners started the race to 4:54 after Miniland got his former world record speedrun of 4:55.230. "It just feels insane that I have this good of a time in ," he tells me over Discord. this isn't a common occurrence, and the emotion in Niftski's video shows how big a deal it is. The last time a second barrier was broken for the titles was in 2018, so for Super Mario Bros. The final number shows: 4:54.948.īy what was just a single frame, the 4:55 barrier has been broken, and the SMB speedrunning community is celebrating a historic occasion. What is truly impressive, though, is when Niftski stops the timer. As Niftski rushes through the NES title, he pulls off some incredible feats that most wouldn't think possible. is only eight minutes long, but you don't need to see much of it to understand something special is going on. But, the gaming community is always changing and introducing something new, just like Kosmicd12's techniques to ace a world record setting run in the classic NES version of Super Mario Bros.The current world record video for Super Mario Bros. Then again, years ago no one thought a speedrun like this would be possible. It's almost too clean and too pristine to be touched. Some of the comments are questioning if it's even possible to pull off a speedrun more clutch than what was depicted in the video above. ![]() It's some next level technical skill on display.Īny of the speedrunners attempting to outdo the run at Summer Games Done Quick will have their work cut out for them, because Kosmicd12 knocked it out of the park with the Super Mario Bros. There's a Q&A at the bottom of the description that explains a lot of the ins and outs of the 2D platformer, including the wall glitches that could be exploited to reach the secret pipes the fact that some of the enemy sprites don't have properly aligned hit boxes means that Kosmicd12 could slip by the very edges of the plants without taking the hit. ![]()
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